Tag: Mechanics

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  • Mechanics

    h2. Mental Stability (WIL WIL AUR) An indicator of how well the character resists the horrors of the world, whether caused by their own hands or another's. Precipitous drops in Mental Stability always have consequences. Characters with less than 6, …

  • Combat

    h2. Combat h3. Phases A phase is a brief moment of action, an opportune moment in the maelstrom of blades and shields. There are 12 to a turn, each being a few seconds in length. h4. Active Phases A phase in which a character may act. These …

  • Social Combat

    h2. Social Combat The base mechanic set presupposes two skills which allow for social manipulation: Rhetoric, and Oratory. Rhetoric handles one-on-one situations, whereas Oratory is related to swaying crowds. In base, these are simple rolls with dice …