A Rising Tide

A Village of Fears

Having not consulted maps, the wayward party travels unprepared to the village of Mary’s Ford. Surviving on potatoes, and foraged mushrooms, morale falls and bitter arguments ensue. But the trial lasts only three days, and afternoon sunlight washes away anger as the village comes into view over the crest of a hill.

But not all is tranquil here. The deeply religious locals have found a savior in the Con Artist, for she has been sent by Safaya. Nightmares plague the town, and children have been drowning themselves in the river. A witch, Dania, is said to be the cause.

The Historian/Survivalist, and the Merchant go out into the woods to hunt but turn up nothing but sharp words. The Merchant sends all but two of his guards east, to Handorf, to get supplies and perhaps aid.

The Blacksmith uproots a stump, while the Con Artist investigates Farmer Patrick and the mystery of Cob Hill.

A road less travelled

And the plucky team of Blacksmith, Con Artist, Historian(?) and merchant head south to the village of Mary’s Ford, chasing rumors of wealth in farmer’s fields.

Town Criers Update

The Criers Guild, High Sung Notes of Red Glory, has been busy spreading news through the streets of Marinburgh.

The Green Mountain Guild has shared good spring tidings: the roads to Handorf are once again free of avalanche. Foot traffic can once again proceed to the southern lands. Messengers are travelling swiftly to bring delayed letters to their destinations.

Word out of Ancarnia is that unrest continues. Baroness Avril, of no particular house, has marshalled enough arms to take a large section of the countryside including the old capital of Vonitsa. Travellers are warned that she takes a dim view of visitors. In other Ancarnan news, House Evreux is reportedly beginning a migration to Marinburgh. This wealthy house is likely to cause much upset in the marble halls of the Red Duke’s palace.

As everyone will remember, the Countessa went into seclusion in late fall. The Royal Midwife is excited to announce that the Countessa is with child. The Red Duke’s heir is expected for early summer. Countessa Dashelle is expected to return to her public appearances. The ladies of the Mosaic of Summer guild have already begun preparations for a spring festival in honour of the Countessa and her child.

Captains from the Blue Sunset guild, returning from the far off Isles of Khem, report that a Khemreni Trade Fleet is building with intent to sail south to Marinburgh. Such a spectacle hasn’t been seen since before the fall of Louria, and it promises to be a once in a lifetime event.

House Baudissin is planning a joust, at their estate west of Port Neresheim

If one were inclined to such things, there is word that the arena beneath the Cathedral of the Saviour is once again hosting the Ruby Fist championships. No holds barred, no rules, and a very large pot of money to the winner — or should we say, survivor?

Rebuilding efforts are under way, in Low Town, following the riots and fires of last fall. The Silent Order of Safayah, however, are forbidding any work to one particular area near the harbour. Notable amongst the Silent Order, Father Isadore has finally recovered from the Night of Madness and has been seen in the streets once again. The Countessa’s Regent was severely injured during the riots, and remains reliant on a crutch.

As it is again Spring, citizens are warned that there are Hags about in the eastern fens. Travel with care.

Adventure Log
A summary, with extras

Next Session: Feb 2nd 2013


Boots hit the pier and for the first time in months she was thankful. If she never set out on the waves again, it would be too soon. Her first words on land a prayer to Safayah for shielding her, and another to Chaladni for not calling her to the night queen’s watery depths. The dockhands paid her no mind as they continued unloading the ship.

Long in the north, amongst the Isles of Khem, now she had come South. Her adventures were taxing, and hope sprung for an interlude from the excitement. The city of Marinburgh sprawled out, and yet she was struck by how tiny it was in comparison to the metropolises of the north. The Towered Isle of Heth-mari made this place seem like a village of hovels. To be fair, Heth-mari was founded centuries before Marinburgh and had never been sacked. Quite unlike this land of war.

The harbour was small with space for few vessels. Most remained at anchor in shelter of the sea wall, while only a dozen were at the docks. With cliffs rising to one side, and unworkable swamp to the other, there was little space to expand the harbour.

This reverie was cut short by a metallic ping, and with it all hope for relaxation. Her compass was alive again now that she was back on land and it had found something. A construct purchased from the caretakers of the Agkani observatory in Thulunedun, it ferreted out otherwordly emanations. It had been her unwavering guide, and unspeaking companion, this past decade. Unhooking it from its belt holster she frowned as the red gem studs pulsed slowly. Thehe needle tracked slowly in circles; some force was interfering.

She flicked a catch on her sword’s hilt, unspooling some charge from the aether spindle into a dock rat. The smell of ozone, and cooked meat satisfied that everything was in order.

With that, the stranger set out into the city to hunt.

Episode 3

In today’s episode, the Canstatter festival arrived bringing with it revelry, music and merchants from across the land. A drunken bar fight was avoided, the freakshow was avoided, and the wrestling ring was avoided. Alonso’s grandmother received a cryptic letter. Alonso received a curious gift. Zeke received an ultimatum, while Brazen and Ashen discussed some papers.

Summary of Episodes 1 and 2

Last time we heard from our stalewart adventurers: A woman was robbed of her odd amulet, and was grateful when the PCs stepped in to return it to her. Oddly, she refused their further aid and retreats to her apartment at the Ivory Swan. Later, Alonso hears that there are brigands striking the Gold River guild’s barges. He writes a letter of condolence, but later learns that the brigands are striking other groups as well. There was a curious run-in with a street person, and then Zeke was given a strange gift by a passing acquaintance.


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